@willy-wijaya Hey, thanks mate. No, the hat was modeled in 3ds max, mostly on splines. I kinda know how to get that done in zbrush but i prefer do do that kind of hard surface stuff in some cad based software :P.
Hey, since there is still some time left and I've managed to make RenderMan work again, here are some additional perspectives, rendered from different angles ;).
Man, after looking at your thread from the start again, it' still mindblowing that you did this all with a loose concept. Also the texture is so defined I love it.
@willy-wijaya Thanks a lot mate! Feedback like that really motivates me do learn and practice more 😀