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AnimSchool Fantasy Character WIP - Michał Jeliński

34 Posts
7 Users
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(@galu)
Posts: 30
Eminent Member
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@willy-wijaya Hey, thanks mate. No, the hat was modeled in 3ds max, mostly on splines. I kinda know how to get that done in zbrush but i prefer do do that kind of hard surface stuff in some cad based software :P.

 
Posted : 28/01/2021 5:01 am
(@galu)
Posts: 30
Eminent Member
Topic starter
 

Hey, since there is still some time left and I've managed to make RenderMan work again, here are some additional perspectives, rendered from different angles ;).

1611961279-FINAL_2.png
1611961305-FINAL_1.png
 
Posted : 29/01/2021 5:01 pm
Jesse Draper reacted
(@willy-wijaya)
Posts: 26
Eminent Member
 

Man, after looking at your thread from the start again, it' still mindblowing that you did this all with a loose concept. Also the texture is so defined I love it.

 
Posted : 30/01/2021 12:44 pm
Jesse Draper reacted
(@galu)
Posts: 30
Eminent Member
Topic starter
 

@willy-wijaya Thanks a lot mate! Feedback like that really motivates me do learn and practice more  😀

 
Posted : 31/01/2021 10:34 am
Jesse Draper reacted
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