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AnimSchool Fantasy Character WIP + Fernando Ruiz

60 Posts
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Andrés Felipe Aponte
(@andresaponte)
Posts: 33
Eminent Member
 

I understand you Fernando, sometimes reaching the end of the projects and I don't want to see them anymore. However the presentation is crucial, and a bad presentation can erase all the work done, I know because it has cost me a lot to improve in this last aspect. You still have time and I think you could improve the pose a little more to bring it closer to the concept, as I see it necessary in this case since the pose of the character in the concept gives it a lot of impact. your work is incredible! keep it up!

 
Posted : 06/01/2021 9:54 pm
Victor
(@maleficmist)
Posts: 33
Eminent Member
 

I agree with @andresaponte . Keep Working on the final render, it would be a shame to leave it as is. Make it a bit more dynamic!

 
Posted : 06/01/2021 11:37 pm
(@ferruiz97)
Posts: 53
Trusted Member
Topic starter
 

@andresaponte its true haha, im at that point where i dont want to see it for some time, ill try to change the pose in my freetime, right now im not having as much time as before,and i had already started another personal project (sometimes its hard to unwire from a new project) but thanks for the kind words

 
Posted : 07/01/2021 8:43 pm
(@ferruiz97)
Posts: 53
Trusted Member
Topic starter
 

@maleficmist thanks dude, ill try to take the pose closer to the concept

 
Posted : 07/01/2021 8:44 pm
(@ferruiz97)
Posts: 53
Trusted Member
Topic starter
 

corrected the arm holding the gem to try to match the concept

 

1610073971-hunterfinaledit3.png
 
Posted : 07/01/2021 8:46 pm
Ambra reacted
(@ambra)
Posts: 62
Trusted Member
 

I like the material, but I think you could use a limb for background. It could help to have more clean and soft lights reflection and the scene may would be more uniform reult. Right now the purple on background is really strange.

 
Posted : 08/01/2021 3:12 am
(@ferruiz97)
Posts: 53
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Topic starter
 

@ambra pardon my ignorance, but whats a limb?

 
Posted : 08/01/2021 9:55 am
(@ambra)
Posts: 62
Trusted Member
 

@ferruiz97 Sorry for my english, it's not my mother language and sometimes I write wrong.

I meant a limbo, that is, the plane that acts as a background and floor for your scene. I attach an example for what I mean.

Hope it helps you.

1610122131-limbo.png
 
Posted : 08/01/2021 10:08 am
(@ferruiz97)
Posts: 53
Trusted Member
Topic starter
 

@ambra ohh yes i get it 🙂 i thought about creating a standard studio lighting like you mentioned, but i wanted to try something different this time, where are you from?

 
Posted : 08/01/2021 10:37 am
Ambra reacted
(@lifelover90)
Posts: 32
Eminent Member
 

@ferruiz97 very cool depiction, man. I've got two suggestions, if you don't mind, of course. I think your final render will pop up even more if  you stylize the hair, meaning bigger and more readable strands. Also, I'd consider to change the camera angle of the final render. You've modeled a cool sword, yet it's hardly visible. Other than that, best of luck! ? 

Per aspera ad astra!

 
Posted : 08/01/2021 2:22 pm
(@ambra)
Posts: 62
Trusted Member
 

@ferruiz97 Ok, you could try more for better result, you have time to play with lights 🙂

I'm from Italy, and you?

 
Posted : 10/01/2021 3:22 am
(@ferruiz97)
Posts: 53
Trusted Member
Topic starter
 

@lifelover90 thanks dude, still playing around with the pose to see if i find anything i like, yours is looking really cool btw

 
Posted : 11/01/2021 10:55 am
(@ferruiz97)
Posts: 53
Trusted Member
Topic starter
 

@ambra sei italiana!? io parlo un po d´italiano, sono messicano 🙂

 
Posted : 11/01/2021 10:58 am
(@ferruiz97)
Posts: 53
Trusted Member
Topic starter
 

added the floor and changed the colors of the background

 

1611165957-huntergrey2.png
 
Posted : 20/01/2021 12:05 pm
(@ferruiz97)
Posts: 53
Trusted Member
Topic starter
 

final image

1611891731-hunterfinaledit2.png
 
Posted : 28/01/2021 9:42 pm
Jesse Draper and Ambra reacted
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