Getting closer. The texturing and rendering process revealed some seams and normals that need fixing, but otherwise all my new materials and textures are mostly all done, along with the model and sculpt. Still need to pose him and get him in his scene, but otherwise another step closer to being finished with the whole project. New favorite bit is his Moonlight Greatsword-inspired halberd, came out nicely as a pretty and holy-ish contrast to his demonic armor. I like the little cherub in the Hammer end, like a little friendly goodbye to his foes.
turnaround of the halberd, full sized
Took a little break to work on some other projects and give myself time to think about what I wanted to do, then spent most of the day getting his pose done, doing the fixes in topology, then began work on building his environment. Bit by bit he's coming together. Still going to use the textures I saved in substance, but I spent my time in Zbrush so it's just a Zbrush render.
Almost all done with the environment, going to fill in some of the gaps between the the ground and the walls since the camera viewport won't be able to fit everything I want to show without showing them as well. Character is just about done too, spent a lot of time retexturing him because I felt the obsidian/shiny quality of his armor was too much, and decided to go a different route, will post him later today in both T-posed and posed for his scene, but wanted to post something today at least.