Hy guys,
me and the animschool staff was in a misunderstandig about what I wanted to be deleted so the whole thread has been deleted ? .
So here I am again.
Above you can see my progress.
The 3 high poly characters are done in Zbrush yet, they are decimated with decimation master (to gain more time 🙂 ), Unwrapped in Modo and now they are in Substance Painter to add textures. First time in Substance Painter wish me luck! 🙂
Comments and Critics are welcome 🙂
In the last few weeks i could work only sometimes on the project. The characters are roughly done in substance painter so i can jump back to Modo to render the passes and finalize the beauty shot in Photoshop. Now i'm rendering ambient occlusion, specular, height, alpha, etc. in 4K to play with them in Photoshop.
Here you can see how the characters are look like in substance and a really... early... render about the final image. 🙂 Hope you like it
fantastic job ! can't wait to see the final one ... you're almost there !
Compositing in Photohop. Do you have any advice guys? At this point i don't know how to make it better ?
I don't have too much experience with compositing beauty render but i do my best 🙂
Finally i uploaded this image above for the contest. It was a great process, I worked first time in substance painter and it was the first time i played with render passes in Photoshop to make a beauty render. I learned a lot through this process worth the time.
I would like to wish everyone good luck for this competition i see a lot good work and i want to see more artwork in professional division... come on guys! ? ? ?