Software used:
ZBrush for sculpting initial shapes.
Maya for retopo, clothes/assets modeling, UVs.
Substance Painter for texturing.
Maya Arnold for rendering.
Krita for drawing catchlights in the eyes.
Photoshop Express for color correction.
Thanks everyone for the contest! It was a challenging, but very fun and interesting project. I've never done any texturing in Substance Painter before and I'm grateful that this project pushed me to learn new things. I'm very happy that I took part in the contest!
So pretty! This one is my favorite . Very appealing!
@danbeu thanks a lot, Daniel!
I checked your entry, WOW! You joined in January and was able to finish such an amazing piece! I very much like your work, so nicely done!