Hey everyone. I'm basing my entry off this cool concept my friend Jessi Ochse drafted of her D&D character. Check out her stuff here: https://www.instagram.com/jessiochse/?hl=en
I want to keep the different meshes as manageable as I can, so I quad drew base level geo for all the clothes and unwrapped some UVs for them (mostly for the sake of polygroups, but it'll definitely make texturing easier if I decide to hand paint any of the maps).