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AnimSchool Fantasy Character WIP - Andrick Saldaña

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Andrick
(@drick66)
Posts: 36
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@parabox Thank you so much for the correction! My head has gone and I did not think about it, I start to correct it.

 
Posted : 14/12/2020 3:34 am
Andrick
(@drick66)
Posts: 36
Eminent Member
Topic starter
 

I have been busy with jobs, and until today I have not been able to advance a little. I hope throughout this week to advance more. The next thing is to make the character's weapon and start with retopology in Maya.

1608828063-Zbrush_Progress_18.png
 
Posted : 24/12/2020 9:41 am
Ambra reacted
Andrick
(@drick66)
Posts: 36
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Topic starter
 

correction of orientation of hands, nails and details of very subtle wrinkles.

1608828142-Zbrush_Progress_19.png
 
Posted : 24/12/2020 9:42 am
Andrick
(@drick66)
Posts: 36
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These days I have been with the club and I have everything ready for retopology in Maya. Let's see if for the weekend I have everything ready to go to Substance Painter!

1608984954-Garrota_1.png
 
Posted : 26/12/2020 5:15 am
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Andrick
(@drick66)
Posts: 36
Eminent Member
Topic starter
 

Finished modeling with polygroups!

1608985047-Zbrush_Progress_final_posea_polygroups.png
This post was modified 4 years ago by Andrick
 
Posted : 26/12/2020 5:16 am
Andrick
(@drick66)
Posts: 36
Eminent Member
Topic starter
 

Advances with retopology in Maya. I have sweated to do this, it is the second time I do retopology.

1609810214-Zbrush_Progress_12_retopo.png
 
Posted : 04/01/2021 6:30 pm
Andrick
(@drick66)
Posts: 36
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I don't have a very advanced knowledge of retopology. But hey, I hope this is enough to get the UVs out and texturize in Substance Painter. For the moment I will continue with retopology of the rest of the elements.

1609810310-Zbrush_Progress_12_retopo_2.png
 
Posted : 04/01/2021 6:31 pm
Andrick
(@drick66)
Posts: 36
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Uvs in blender with all the elements with retopology (4 textures maps) This last week I will be full!

 

1610907939-Progress_Blender_UVs.png
 
Posted : 17/01/2021 11:25 am
(@abdulrahmen)
Posts: 33
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amazing progress  !!!! ? ? ? 

 
Posted : 17/01/2021 12:20 pm
Andrick reacted
Andrick
(@drick66)
Posts: 36
Eminent Member
Topic starter
 

@abdulrahmen thank u so much!!

 
Posted : 18/01/2021 3:26 pm
Andrick
(@drick66)
Posts: 36
Eminent Member
Topic starter
 

Substance Painter. I start to texturize. Against the clock!

1611008827-Progress_SP_1.png
 
Posted : 18/01/2021 3:27 pm
Andrick
(@drick66)
Posts: 36
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Topic starter
 

Between yesterday and today I have been able to texturize everything ... this week is being a bit hard ... tomorrow more!

1611270280-Ogre_SP.png
 
Posted : 21/01/2021 4:04 pm
Andrick
(@drick66)
Posts: 36
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If anyone can suggest that we change it is welcome!

1611270334-Garrota_SP.png
 
Posted : 21/01/2021 4:05 pm
Jesse Draper reacted
Andrick
(@drick66)
Posts: 36
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Topic starter
 

Final step, Export textures and rendering in Blender. I'm a bit tired from the whole week between work and covid has taken over all my spirits. I have not rigged or post-processed. As for the posing of the character, I have done it by putting the low in Zbrush and in very subtle Tpose Mesh. Good luck to all!

1611526951-Render_In_Blender.png
 
Posted : 24/01/2021 3:22 pm
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Andrick
(@drick66)
Posts: 36
Eminent Member
Topic starter
 

Software used:

1. Zbrush

2. Maya

3. Blender

4. Substance Painter

 
Posted : 24/01/2021 3:33 pm
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