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AnimSchool Fantasy Character WIP – Tiago Cavasini

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(@cavasa)
Posts: 17
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Hi,

For this contest I will make this character, the idea is not a great warrior, but someone who has a brave heart and magic.

1606820325-WIP_01.jpg
 
Posted : 01/12/2020 4:58 am
(@cavasa)
Posts: 17
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T-pose.. I´ll start with 3d now

1606824187-WIP_02-tpose.jpg
 
Posted : 01/12/2020 6:03 am
(@cavasa)
Posts: 17
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I made the sketch on ZBrush

1607956955-WIP_04.jpg
 
Posted : 14/12/2020 8:42 am
(@cavasa)
Posts: 17
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back

1607956981-WIP_05.jpg
 
Posted : 14/12/2020 8:43 am
(@cavasa)
Posts: 17
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I choose start with maya to make a clean workflow. Retopology.

1607957091-WIP_06.jpg
 
Posted : 14/12/2020 8:44 am
(@cavasa)
Posts: 17
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retopology of the body and hair

1607957135-WIP_07.jpg
 
Posted : 14/12/2020 8:45 am
(@cavasa)
Posts: 17
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Clothes

1607957170-WIP_08.jpg
 
Posted : 14/12/2020 8:46 am
(@cavasa)
Posts: 17
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Book

1607957206-WIP_09.jpg
 
Posted : 14/12/2020 8:46 am
(@cavasa)
Posts: 17
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deails

1607957237-WIP_10.jpg
 
Posted : 14/12/2020 8:47 am
(@cavasa)
Posts: 17
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The modelling is almost done

1607957292-WIP_11.jpg
 
Posted : 14/12/2020 8:48 am
(@cavasa)
Posts: 17
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Well, now is ok to UV editing

1607957364-WIP_12.jpg
 
Posted : 14/12/2020 8:49 am
(@cavasa)
Posts: 17
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The UVs are finished

1608145537-WIP_13.jpg
 
Posted : 16/12/2020 1:05 pm
(@cavasa)
Posts: 17
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Come back to Zbruh to create the High poly mesh, next step: Cook the maps

1608145638-WIP_14.jpg
 
Posted : 16/12/2020 1:07 pm
(@cavasa)
Posts: 17
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baking maps

1611881643-WIP_15.jpg
 
Posted : 28/01/2021 6:54 pm
(@cavasa)
Posts: 17
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rigging and position

1611881963-WIP_17.jpg
 
Posted : 28/01/2021 6:59 pm
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