AnimSchool Fantasy Character WIP – Jadine Ingram
I hope you're all having a wonderful week and staying safe! I'm a little late but I've finally got my concept piece to share with you all!
This is Clara, she is a warlock satyr, and my partner's latest Dungeons and Dragons (D&D) character (I'll post a little more about her shortly). I'm very excited to get started sculpting her, I probably won't begin until after Christmas, but I'm sure that won't be an issue, as I get more and more confident with every model I make.
I've illustrated and sculpted a lot of my D&D characters in the past few months, you can see some of them on my ArtStation portfolio if you're interested: https://www.artstation.com/jadine
I'm also posting my progress to Instagram: https://www.instagram.com/jadine_art/
I also stream on Twitch: https://www.twitch.tv/jadine_art
I want to try and stream some of the process of this build, but my computer may not be able to handle it 😀
Thanks so much for your time! I am very much a novice so go easy on me if you do have any feedback, but I would appreciate it nonetheless. Good luck everybody!
Oh, and her owl friend is her familiar 🙂
Some more notes on Clara and her initial line drawing 😀
Hi everyone! Happy new year!
I am back finally, and over the last week I've been working on Clara, here is some of my progress:
This image is the base model, trying to keep the polygon count to a minimum as I am used to making high poly sculptures 🙂
Here she is with all the main models completed before duplicating, mirroring, positioning and UV-mapping.
Oh and I should say I've been using Autodesk Mudbox and Maya to create the models
Here she is with some base textures. I haven't had much of a chance until now to actually learn how to properly texture my characters. I did hard surface modelling and texturing for one module a year ago for my Masters, but now I'm so happy I can finally work on doing more "cartoonish" and "organic" texturing, to really bring my characters to life!
Procreate and Mudbox helped a lot with adding some custom textures 🙂
full body view with textures so far.
Making good progress with the hair - I decided to do geometry hair as I think doing the fur is going to be pretty heavy 🙂
Hello again everyone ! So what else has been going on?
A week ago I finished up all of the textures with all of her geometry and got her prepped for rigging and posing, I want to use her for animation in the future 🙂
But before I dared begin the rig, I decided to create Owlie, her familiar. I'm not very experienced making animals let along birds, but I think I did fairly well here.
I kept them as basic as possible, and only made a model appropriate for the sculpture.
I decided to use XGEN interactive grooming to make them all feathery and fluffy 🙂
A small rendered picture of feathery Owlie.
I finally hopped back over to Clara and created her rig. I used Advanced Skeleton for the first time and I really enjoyed it!
Here is her final pose with the rig!