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[Solved] AnimSchool Fantasy Character WIP - Joyce Zhang

Joyce Zhang
(@saltlady)
Active Member

Hello! I'm Joyce, and I'm currently a sophomore university student. I've been working on this for the past two weeks or so but didn't make a post! 😥 But here are my updates and WIP! I'm kind of making my character as I sculpt, so there's not a concept art I'm basing on. Here's a collection of design docs and inspirations: 

1610994937-moonmage-inspire.jpg
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Topic starter Posted : 18/01/2021 11:35 am
Joyce Zhang
(@saltlady)
Active Member

the basic blockout. Knowing that my character will have baggy pants I only did the lockout for the upper body

1610996519-progress0.png
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Topic starter Posted : 18/01/2021 12:01 pm
Joyce Zhang
(@saltlady)
Active Member

I brought the blockout into Maya to manually retopologize it before further sculpting. I also did the clothing blackouts in Maya-- my personal goal for this is to have this character also be usable in real-time(in-game), so this seemed like a step that will become helpful later 🙂 

Also, I should note that I was using the Zbrush IMM brushes as placeholders for the hand and feet, which later I replaced with my own. 

 

1610997273-topology1.png
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Topic starter Posted : 18/01/2021 12:14 pm
Joyce Zhang
(@saltlady)
Active Member

Back into Zbrush, blocked out the rest of the body and pants. Also, put the hood onto the character 😛 (This is done around Jan 13th)

1610997484-progress1.png
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Topic starter Posted : 18/01/2021 12:18 pm
Joyce Zhang
(@saltlady)
Active Member

Again, into Maya to retopologize before doing anything else. I also blocked out the shoulder armor and waist decorations in Maya. (Jan 15th)

1610997600-topology2.png
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Topic starter Posted : 18/01/2021 12:20 pm
Joyce Zhang
(@saltlady)
Active Member

Retopologized the hood so I have cleaner geometry to work with! Also modeled all the hard surface-ish details in Maya. Man, this was a lot more work than I expected! (Jan 17th)

 
1610997928-topology3.png
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Topic starter Posted : 18/01/2021 12:25 pm
Joyce Zhang
(@saltlady)
Active Member

I tweaked some details on the face and proportions. I'm starting to add more details to the fabrics on the model as well. 

1610998006-progress3.png
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Topic starter Posted : 18/01/2021 12:26 pm
Joyce Zhang
(@saltlady)
Active Member

Finished modeling most parts of the character! I'll do further sculpting after posing 

1611405794-progress4.png
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Topic starter Posted : 23/01/2021 5:43 am
Ambra liked
Joyce Zhang
(@saltlady)
Active Member

Here's a block out of the pose. I like it a lot and think I'll stick with it :))

1611405848-Screenshot-2021-01-23-073142.png
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Topic starter Posted : 23/01/2021 5:44 am
Long Tran liked
Joyce Zhang
(@saltlady)
Active Member

Added a book 😛

1611578672-progress6.png
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Topic starter Posted : 25/01/2021 5:44 am
Joyce Zhang
(@saltlady)
Active Member

Think I am finally done with the sculpt and will finally start texturing. I made some final adjustments to the post, adjusted some proportions and added details that will hopefully show up in the final render! 

1611710765-progress7.png
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Topic starter Posted : 26/01/2021 6:26 pm
Joyce Zhang
(@saltlady)
Active Member

A close up of some details (that I am very happy with :P)

1611710817-details.png
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Topic starter Posted : 26/01/2021 6:26 pm
Joyce Zhang
(@saltlady)
Active Member

Almost there! 

1611885751-l2.jpg
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Topic starter Posted : 28/01/2021 7:02 pm
Joyce Zhang
(@saltlady)
Active Member

I've submitted my final submission! Here are the render passes, and I compiled them in photoshop with some hand-painted effects. 

1611968962-4k-renderpasses.png
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Topic starter Posted : 29/01/2021 6:09 pm
Joyce Zhang
(@saltlady)
Active Member

Final render! It was fun working on this project 😀

Software used: 

Modeling: Maya, Zbrush

Texture & render: Zbrush, photoshop

1611969043-4k-Final.jpg
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Topic starter Posted : 29/01/2021 6:10 pm
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