Hello! I'm Joyce, and I'm currently a sophomore university student. I've been working on this for the past two weeks or so but didn't make a post! ? But here are my updates and WIP! I'm kind of making my character as I sculpt, so there's not a concept art I'm basing on. Here's a collection of design docs and inspirations:
I brought the blockout into Maya to manually retopologize it before further sculpting. I also did the clothing blackouts in Maya-- my personal goal for this is to have this character also be usable in real-time(in-game), so this seemed like a step that will become helpful later 🙂
Also, I should note that I was using the Zbrush IMM brushes as placeholders for the hand and feet, which later I replaced with my own.
Think I am finally done with the sculpt and will finally start texturing. I made some final adjustments to the post, adjusted some proportions and added details that will hopefully show up in the final render!
I've submitted my final submission! Here are the render passes, and I compiled them in photoshop with some hand-painted effects.
Final render! It was fun working on this project 😀
Software used:
Modeling: Maya, Zbrush
Texture & render: Zbrush, photoshop