AnimSchool Fantasy ...
 
Notifications
Clear all

[Solved] AnimSchool Fantasy Character WIP - Joyce Zhang

15 Posts
1 Users
7 Reactions
1,405 Views
(@saltlady)
Posts: 15
Active Member
Topic starter
 

Hello! I'm Joyce, and I'm currently a sophomore university student. I've been working on this for the past two weeks or so but didn't make a post! ? But here are my updates and WIP! I'm kind of making my character as I sculpt, so there's not a concept art I'm basing on. Here's a collection of design docs and inspirations: 

1610994937-moonmage-inspire.jpg
 
Posted : 18/01/2021 11:35 am
(@saltlady)
Posts: 15
Active Member
Topic starter
 

the basic blockout. Knowing that my character will have baggy pants I only did the lockout for the upper body

1610996519-progress0.png
 
Posted : 18/01/2021 12:01 pm
(@saltlady)
Posts: 15
Active Member
Topic starter
 

I brought the blockout into Maya to manually retopologize it before further sculpting. I also did the clothing blackouts in Maya-- my personal goal for this is to have this character also be usable in real-time(in-game), so this seemed like a step that will become helpful later 🙂 

Also, I should note that I was using the Zbrush IMM brushes as placeholders for the hand and feet, which later I replaced with my own. 

 

1610997273-topology1.png
 
Posted : 18/01/2021 12:14 pm
(@saltlady)
Posts: 15
Active Member
Topic starter
 

Back into Zbrush, blocked out the rest of the body and pants. Also, put the hood onto the character 😛 (This is done around Jan 13th)

1610997484-progress1.png
 
Posted : 18/01/2021 12:18 pm
(@saltlady)
Posts: 15
Active Member
Topic starter
 

Again, into Maya to retopologize before doing anything else. I also blocked out the shoulder armor and waist decorations in Maya. (Jan 15th)

1610997600-topology2.png
 
Posted : 18/01/2021 12:20 pm
(@saltlady)
Posts: 15
Active Member
Topic starter
 

Retopologized the hood so I have cleaner geometry to work with! Also modeled all the hard surface-ish details in Maya. Man, this was a lot more work than I expected! (Jan 17th)

 
1610997928-topology3.png
 
Posted : 18/01/2021 12:25 pm
(@saltlady)
Posts: 15
Active Member
Topic starter
 

I tweaked some details on the face and proportions. I'm starting to add more details to the fabrics on the model as well. 

1610998006-progress3.png
 
Posted : 18/01/2021 12:26 pm
(@saltlady)
Posts: 15
Active Member
Topic starter
 

Finished modeling most parts of the character! I'll do further sculpting after posing 

1611405794-progress4.png
 
Posted : 23/01/2021 5:43 am
Ambra reacted
(@saltlady)
Posts: 15
Active Member
Topic starter
 

Here's a block out of the pose. I like it a lot and think I'll stick with it :))

1611405848-Screenshot-2021-01-23-073142.png
 
Posted : 23/01/2021 5:44 am
Long Tran reacted
(@saltlady)
Posts: 15
Active Member
Topic starter
 

Added a book 😛

1611578672-progress6.png
 
Posted : 25/01/2021 5:44 am
(@saltlady)
Posts: 15
Active Member
Topic starter
 

Think I am finally done with the sculpt and will finally start texturing. I made some final adjustments to the post, adjusted some proportions and added details that will hopefully show up in the final render! 

1611710765-progress7.png
 
Posted : 26/01/2021 6:26 pm
Jesse Draper reacted
(@saltlady)
Posts: 15
Active Member
Topic starter
 

A close up of some details (that I am very happy with :P)

1611710817-details.png
 
Posted : 26/01/2021 6:26 pm
(@saltlady)
Posts: 15
Active Member
Topic starter
 

Almost there! 

1611885751-l2.jpg
 
Posted : 28/01/2021 7:02 pm
(@saltlady)
Posts: 15
Active Member
Topic starter
 

I've submitted my final submission! Here are the render passes, and I compiled them in photoshop with some hand-painted effects. 

1611968962-4k-renderpasses.png
 
Posted : 29/01/2021 6:09 pm
Jesse Draper reacted
(@saltlady)
Posts: 15
Active Member
Topic starter
 

Final render! It was fun working on this project 😀

Software used: 

Modeling: Maya, Zbrush

Texture & render: Zbrush, photoshop

1611969043-4k-Final.jpg
 
Posted : 29/01/2021 6:10 pm
Jesse Draper reacted
Share: