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AnimSchool Fantasy Character WIP - Jorge Mendoza

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(@mendoza)
Posts: 24
Eminent Member
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Hi everyone.

I'm going to create my model based on concept art by @OratorKayla: https://twitter.com/OratorKayla

 

1609266828-Warrior_Female.jpg
 
Posted : 29/12/2020 12:33 pm
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 1-Blocking

Hi everyone.

I started blocking in Zbruzh using primitives, trying to get the basic proportions of the character (keeping the one of the concept art).

 

1609267686-WIP1_Blockout_Body_01-5.png
 
Posted : 29/12/2020 12:48 pm
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 2-Dynamesh

Here I have applied Dynamesh to join the parts and give the body a little more shape.

 

1609294698-WIP2_Blockout_Body_02-5.png
 
Posted : 29/12/2020 8:18 pm
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 3-General body shape

I'm done with the general shape of the character's body. I'll do the details after posing but I don't think there is that much difference in the character's style. The next thing I'll do is retopology.

 

1609347427-WIP3_SheetModel_01.png
 
Posted : 30/12/2020 10:57 am
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 4-Body retopology

The retopology of the body is ready and it will be time to pose it. In the retopology i didn't considerer the feet since she will be wearing boots.

1609376265-WIP4_SheetModel_LOW_01.png
This post was modified 3 years ago 2 times by Jorge
 
Posted : 30/12/2020 6:57 pm
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 5-Head retopology

Here's another look at the topology of the head

1609376621-WIP5_HeadTopology_01.png
 
Posted : 30/12/2020 7:03 pm
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 6-Cloth blocking

I have made a sketch of the clothes. This is still with Dynamesh, my idea is that once i have the pose of the character with the cloth blocking, to do retopology of the clothes.

1609441603-WIP6_BlockingCloth.png
 
Posted : 31/12/2020 1:06 pm
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 7-Character pose

Pose done, i'll give some details to the body (something simple). I show you how the final wireframe was.

1609715851-WIP6_SheetPoseTopology_01.png
This post was modified 3 years ago by Jorge
 
Posted : 03/01/2021 5:17 pm
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 8-Cloth pose

I also share with you how the clothes were already posed. I still need several objects to add to the clothes but the base is ready.

1609716471-WIP8_Cloth-pose.png
 
Posted : 03/01/2021 5:27 pm
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 9-Cloth wireframe

I also share what the topology of clothing looks like. This I did when I already had the sketch of the clothes on (omitting a piece that is the one that goes on the arm).

1609717401-WIP9_Cloth-pose-Wireframe.png
 
Posted : 03/01/2021 5:43 pm
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 10-Bag and belt

The base of the bag and the belt are ready. It remains to make a retopology of the ornaments that hang from the bag but I do not think I will add anything else.

1610580280-WIP11_BolsoCinturon.png
This post was modified 3 years ago 2 times by Jorge
 
Posted : 13/01/2021 5:22 pm
Ambra reacted
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 11-Lance

I have already finished the base of the lance, although it remains to retouch the bandages it has and give the handle some detail.

1610580669-WIP10_Lanza.png
 
Posted : 13/01/2021 5:31 pm
(@abdulrahmen)
Posts: 33
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Amazing ! ? 

You just made a great model

 
Posted : 14/01/2021 5:12 am
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

WIP 12-Wolf head

I share with you how the wolf's head is, which is part of the necklace worn by the character. Now I am focusing on what accessories are (necklaces, ribbons, etc.) and I am missing the curves that simulate the cords of the necklaces.

1610676213-WIP12_LoboCollar.png
 
Posted : 14/01/2021 8:03 pm
(@mendoza)
Posts: 24
Eminent Member
Topic starter
 

Thank you very much @abdulrahmen for the comment ?

 
Posted : 14/01/2021 8:06 pm
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